In other words, players who don't necessarily want to focus on a strong science or cultural infrastructure can still beeline the necessary Techs and Civics necessary to make a huge impact. You get these bonuses even if you haven't begun researching the technology in question, which means when you do work your way up to that technology, you'll have had a head start, which speeds up the research time. If a unit discovers a body of water, you might be instantly granted some progress toward a sailing-related technology. Actions like discovering important areas or winning battles can also contribute toward research into a related field. Research in Civ 6 is appreciably different than research in other Civ games, and this has ramifications on how the earliest days of your civilization will go. Actions in Civ 6 trigger much wider consequences than ever before
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